{ (group: 'playing', 'stop') (track: 'towerIntroMusic', 'loop', true) (track: 'towerIntroMusic', 'playwhenpossible') } You are in a clearing with the ominous tower standing before you. Around both of you are hundreds of trees. Where is this place? Why are you here? Standing around doesn’t seem to yield any answers. [[>Enter the tower (Floor 1)]] [[>Turn back]] { (group: 'playing', 'stop') (track: 'floor1Music', 'loop', true) (track: 'floor1Music', 'playwhenpossible') } Gathering your courage, you decide to venture into tower. You appear to be in an abandoned marketplace of sorts. There are entrances to the west, east and north of your current position. [[>Explore->Floor1Hub]] Turning back, you see a thick forest. There doesn’t seem to be any kind of guiding path to lead you through it though. Proceed anyway? [[>Enter the forest]] [[>Enter the tower instead ->>Enter the tower (Floor 1)]] You decide to enter the forest. You walk and walk and walk, but there doesn’t seem to be any exit in sight. Every step of the way, you feel as if you are being watched... [[...!? ->Forest Monster]] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor1/Shadow.png" alt="Shadow"> (text-style: "rumble")[You are questioned by the Shadow!] (live: 3s)[ { (stop:) (set: $entryConfirm to (confirm: "Are you feeling good today?", "No", "Yes")) } (if: $entryConfirm is true) [ Thats good to hear. You’d do well to cherish that happiness, as it can vanish at any moment! The Shadow vanished… There was nothing found in this room... [[>Head back ->Floor1Hub]] ] (else:) [ That’s a shame really. You’d better find that happiness soon. Look into yourself and find the bliss you seek. The Shadow vanished from sight… [[>Head back ->Floor1Hub]] ] ] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor1/Pot.png" alt="Pot"> (text-style: "rumble")[You are questioned by the Wicked Pot!] Hyahihi! I LOVE collecting things! Hey you, give me a piece of yourself! (live: 4s)[ { (stop:) (dialog: "What will you give up?", "Hair", "Nails", "Eyelashes", "Spit") (set: $entryConfirm to (confirm: "Give up your body part to the Wicked Pot?", "No", "Yes")) } (if: $entryConfirm is true) [ Hyahihi! Thanks! The Wicked Pot bounced away satisfied! The creature dropped a bleeding heart...! You pick it up. (set: $hasItem1 to true) [[>Head back ->Floor1Hub]] ] (else:) [ Tch! Damn cheapskate! I’ll just have to take what you have by force! (text-style: "italic")[The monster rips out your organs!] Thanks for the free stuff, sucker! (text-style: "italic")[You were slain!] [[Retry->>Enter the tower (Floor 1)]] ] ]<img src="C:/Users/pcn52/Desktop/twineAssets/images/floor1/BleedingHeart.png" alt="BleedingHeart"> [You are visited by the Bleeding Heart!] The creature speaks directly into your mind! (text-style: "italic")["Present to me the bleeding heart!"] [[>Head back ->Floor1Hub]] (if: $hasItem1 is true) [ Very good! Now face me! [[>Face the creature->Floor 1 Boss]] ] { (group: 'playing', 'stop') (track: 'floor2Music', 'loop', true) (track: 'floor2Music', 'playwhenpossible') } You appear to be in a derelict mall of sorts. There are entryways to the north, south, east and west of your current direction. [[>Explore->Floor2Hub]] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor2/Blob.png" alt="Blob"> (text-style: "rumble")[You are questioned by the Blob!] (live: 3s)[ { (stop:) (dialog: "DO YOU LIKE MINGLING WITH OTHERS?", "Yes", "No","It depends") (dialog: "DO SOCIAL GATHERINGS MAKE YOU NERVOUS?", "Yes", "No","Sometimes") (set: $entryConfirm to (confirm: "DO YOU WANT TO MINGLE WITH US?", "No", "Yes")) } (if: $entryConfirm is true) [ (text-style: "italic")[ The blob absorbs you! Your consciousness slowly fades away…] (text-style: "italic")[You were slain!] [[Retry->>To Floor 2]] ] (else:) [ WE SEE… WE HOPE TO TALK TO YOU AGAIN. The Blob scurried away! There was nothing else found in this room... [[>Head back ->Floor2Hub]] ] ] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor2/EvilSword.png" alt="EvilSword"> (text-style: "rumble")[You are questioned by the Evil Sword!] (live: 3s)[ { (stop:) (set: $entryConfirm to (confirm: "Are you willing to give up on your friends in order to achieve your goals?", "No", "Yes")) } (if: $entryConfirm is true) [ A wise answer, for it is survival of the fittest after all. The Evil Sword vanished! There was nothing found in this room... [[>Head back ->Floor2Hub]] ] (else:) [ Do not get complacent in the face of companionship. Betrayal lurks at every corner... The Evil Sword vanished! There was nothing found in this room... [[>Head back ->Floor2Hub]] ] ]<img src="C:/Users/pcn52/Desktop/twineAssets/images/floor2/Wheel.png" alt="Wheel"> [You are visited by the Wheel of Torment!] The creature speaks directly into your mind! (text-style: "italic")["Present to me the wheel of torment!"] [[>Head back ->Floor2Hub]] (if: $hasItem2 is true) [ Very good! Now face me! [[Face the creature->Floor 2 Boss]] ]<img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor2/EvilSpear.png" alt="EvilSpear"> (text-style: "rumble")[You are questioned by the Spear Mite!] (live: 3s)[ { (stop:) (dialog: "Do you enjoy pain?", "Yes", "No","Maybe") (dialog: "Are you sure?", "Yes", "No","Probably") (dialog: "Reeeeally sure? ", "Yes", "No","Perhaps") (set: $entryConfirm to (confirm: "Do you want to be stabbed? I'll give you money if you live!", "No", "Yes")) } (if: $entryConfirm is true) [ Great! Let’s see how long you can last! (text-style: "italic")[The creature repeatedly stabbed you with its horrible spear!] (text-style: "italic")[You were slain!] [[Retry->>To Floor 2]] ] (else:) [ Bah! You’re no fun! (text-style: "italic")[The Spear Mite scurried away in frustration!] (text-style: "italic")[The creature dropped a wheel of torment...!] (text-style: "italic")[You pick it up.] (set: $hasItem2 to true) [[>Head back ->Floor2Hub]] ] ]{ (group: 'playing', 'stop') (track: 'floor3Music', 'loop', true) (track: 'floor3Music', 'playwhenpossible') } You find yourself in a posh environment, surrounded by lavish corridors. You can feel that you are nearing the end. There are entryways to the north, south, east and west of your current direction. [[>Explore->Floor3Hub]]<img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor3/Imitator.png" alt="Imitator"> (text-style: "rumble")[You are questioned by the Imitator!] (live: 3s)[ { (stop:) (dialog: "ARe yoU wILLInG to SPILL BLOOd FOR OTHeRS?", "Yes", "No") (dialog: "DO YoU beLiEVE ThAt peOplE thAt sEE eACh OthEr reGuLarLy QuIcKLY Grow APArt?", "Yes", "No") (dialog: "do yoU eNJOy SOLITUde?", "Yes", "No") (dialog: "dOes GiVINg up on DIFFIcUlt GoaLS GiVe you ReLIEf?", "Yes", "No") (dialog: "Is DEALiNG wIth FRusTRATiNg COwOrKERS aNd CuStomerS unbeaRaBLE FOr yOu?", "Yes", "No") (set: $entryConfirm to (confirm: "Submit your answers?", "No", "Yes")) } (if: $entryConfirm is true) [ tHaNk yOU FOr yOuR ANsWERs, I WIll TAkE My leAvE. The Imitator scurried away satisfied! The creature dropped a star of lament...! You pick it up. (set: $hasItem3 to true) [[>Head back ->Floor3Hub]] ] (else:) [ tHoSe uNablE tO gIvE uP thEiR SOUL CANnot pROcEed! (text-style: "italic")[You were slain!] [[Retry->>To Floor 3]] ] ]<img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor3/DoomPortrait.png" alt="DoomPortrait"> (text-style: "rumble")[You are questioned by the Doom Portrait!] (live: 3s)[ { (stop:) (set: $junkData to (prompt:[Give the name of a person you dislike:], "Enter here", "", "Confirm")) (dialog: "Do you enjoy other people’s misfortune?", "Yes", "No","Depends on the person") (set: $entryConfirm to (confirm: "Are you ashamed of yourself?", "No", "Yes")) } (if: $entryConfirm is true) [ It would be wise to love yourself and not revel in others’ misery… The Doom Portrait vanished! There was nothing found in this room... [[>Head back ->Floor3Hub]] ] (else:) [ Keep your head held high and dismiss those unable to appreciate you… The Doom Portrait vanished! There was nothing found in this room... [[>Head back ->Floor3Hub]] ] ]<img src="C:/Users/pcn52/Desktop/twineAssets/images/floor3/Star.png" alt="Star"> [You are visited by the Star of Lament!] The creature speaks directly into your mind! (text-style: "italic")["Present to me the star of lament"] [[>Head back ->Floor3Hub]] (if: $hasItem3 is true) [ Very good! Now face me! [[Face the creature->To Floor 3 Boss]] ]<img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor3/Dragon.png" alt="Dragon"> (text-style: "rumble")[You are questioned by the Ancient Dragon, Gildiss!] (live: 3s)[ { (stop:) (set: $entryConfirm to (confirm: "There is a Sword and Shield in front of you. Which will you pick up?", "Shield", "Sword")) } (if: $entryConfirm is true) [ The dragon lunges at you! You drive the sword into its heart! Ahh… Primal instinct… one with nature… The Sword and Dragon went up in flames! There was nothing found in this room... [[>Head back ->Floor3Hub]] ] (else:) [ The Dragon suddenly spews fire! The Shield protects you from the flames! Prioritizing your own safety… How civil… The Dragon and Shield disintegrate into cinders! There was nothing found in this room... [[>Head back ->Floor3Hub]] ] ]{ (group: 'playing', 'stop') (track: 'endingMusic', 'loop', true) (track: 'endingMusic', 'playwhenpossible') } You have reached the top of the tower. Your collected sins have been cleansed. Finally, you can ascend even higher, to the Great Ones. As your consciousness slowly fades, you feel a sense of warmth, determination and togetherness. What awaits for you in the vast cosmos? [[>View Credits->Credits]] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/other/Mandrake.png" alt="Mandrake"> (text-style: "rumble")[You are questioned by a Mandrake!] { (live: 3s)[ (stop:) (set: $junkData to (prompt:[WHAT IS SOMETHING YOU BELIEVE IN?:], "Enter here", "", "Confirm")) ] } (live: 5s)[ (stop:) (link: "The Mandrake responded!")[THAT’S REALLY COOL, I GUESS… GOOD FOR YOU.] [[>Continue conversation->Forest Monster 2]]. [[>Leave->Forest End]] ] Suddenly, you finally discover a clearing! Heading towards it, you discover- … The fact that you are back in front of the tower. [[>Enter the tower ->>Enter the tower (Floor 1)]] { (group: 'playing', 'stop') (track: 'bossMusic', 'loop', true) (track: 'bossMusic', 'playwhenpossible') } <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor1/BleedingHeart.png" alt="BleedingHeart"> (text-style: "rumble")[You are questioned by the Bleeding Heart!] (live: 3s)[ { (stop:) (dialog: "Are you willing to spill blood for others?", "Yes", "No") (dialog: "Do you believe that people that see each other regularly quickly grow apart?", "Yes", "No") (dialog: "Do you enjoy solitude?", "Yes", "No") (set: $junkData to (prompt:[What was your biggest sacrifice?:], "Enter here", "", "Confirm")) (set: $entryConfirm to (confirm: "Submit your answers?", "No", "Yes")) } (if: $entryConfirm is true) [ Thank you for your answers, I will take my leave. The Bleeding Heart disintegrated! You can now move forward! [[>To Floor 2]] ] (else:) [ THOSE UNABLE TO GIVE UP THEIR SOUL CANNOT PROCEED! (text-style: "italic")[You were slain!] [[Retry->>Enter the tower (Floor 1)]] ] ]{ (group: 'playing', 'stop') (track: 'bossMusic', 'loop', true) (track: 'bossMusic', 'playwhenpossible') } <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor2/Wheel.png" alt="Wheel"> (text-style: "rumble")[You are questioned by the Wheel of Torment!] (live: 3s)[ { (stop:) (dialog: "Does giving up on difficult goals give you relief?", "Yes", "No") (dialog: "Do you reluctantly clean up after your family and friends on a regular basis?", "Yes", "No") (dialog: "Is dealing with frustrating coworkers and customers unbearable for you?", "Yes", "No") (set: $junkData to (prompt:[Describe the reason for your current suffering:], "Enter here", "", "Confirm")) (set: $entryConfirm to (confirm: "Submit your answers?", "No", "Yes")) } (if: $entryConfirm is true) [ Thank you for your answers, I will take my leave. The Wheel of Torment disintegrated! You can now move forward! [[>To Floor 3]] ] (else:) [ THOSE UNABLE TO GIVE UP THEIR SOUL CANNOT PROCEED! (text-style: "italic")[You were slain!] [[Retry->>To Floor 2]] ] ]{ (group: 'playing', 'stop') (track: 'bossMusic', 'loop', true) (track: 'bossMusic', 'playwhenpossible') } <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/floor3/Star.png" alt="Star"> (text-style: "rumble")[You are questioned by the Star of Lament!] (live: 3s)[ { (stop:) (set: $junkData to (prompt:[What does victory mean for you?:], "Enter here", "", "Confirm")) (set: $junkData to (prompt:[Describe your ideal living conditions:], "Enter here", "", "Confirm")) (set: $junkData to (prompt:[Describe your future fears:], "Enter here", "", "Confirm")) (set: $entryConfirm to (confirm: "Submit your answers?", "No", "Yes")) } (if: $entryConfirm is true) [ Thank you for your answers, I will take my leave. The Star of Lament disintegrated! You can now move forward! [[>Open the door ->Final Boss]] ] (else:) [ THOSE UNABLE TO GIVE UP THEIR SOUL CANNOT PROCEED! (text-style: "italic")[You were slain!] [[Retry->>To Floor 3]] ] ]{ (group: 'playing', 'stop') (track: 'introMusic', 'loop', true) (track: 'introMusic', 'playwhenpossible') } <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/other/Seraph.png" alt="Seraph"> You are visited by the Seraph! (text-style: "italic")[The creature speaks directly into your mind!] You have done well to reach this place. Now, sacrifice your being in order to join the Great Ones. (link: "Great Ones?") [ Yes, the collective minds of those that braved this sacred Tower. Once you merge with the others, you will no longer feel physical or emotional turmoil. Simply the unlimited bliss of being part of a greater collective. You will travel the cosmos and experience unlimited wisdom, free to explore whatever venture you come across with little risk of failure. (text-style: "italic")["However, in order to reach that enlightenment, you must face me!"] [[>Face the creature!->Final Boss Battle]] ] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/other/Seraph.png" alt="Seraph"> (text-style: "rumble")[You are questioned by the Seraph!] (live: 3s)[ { (stop:) (set: $junkData to (prompt:[What is your name?:], "Enter here", "", "Confirm")) (set: $junkData to (prompt:[Date of Birth?:], "Enter here", "", "Confirm")) (set: $junkData to (prompt:[City you were born in?:], "Enter here", "", "Confirm")) (set: $junkData to (prompt:[Hair color?:], "Enter here", "", "Confirm")) (set: $junkData to (prompt:[Favorite food?:], "Enter here", "", "Confirm")) (set: $junkData to (prompt:[Hobbies?:], "Enter here", "", "Confirm")) (set: $junkData to (prompt:[Eye color?:], "Enter here", "", "Confirm")) (set: $entryConfirm to (confirm: "Sacrifice your individuality?", "No", "Yes")) } (if: $entryConfirm is true) [ Thank you, with your individuality sacrificed, you may now join the Great Ones. The Seraph disintegrated! [[>Ascend->EndingA]] ] (else:) [ I see, so you decide to keep your individuality instead of joining the collective. There is no use of you. You may take your leave. [[>Descend->EndingB]] ] ]{ (group: 'playing', 'stop') (track: 'endingMusic', 'loop', true) (track: 'endingMusic', 'playwhenpossible') } Your Individuality was kept. While it might have been easier to assimilate with the rest, the struggles and experiences that you’ve had throughout your life have shaped you to the person you are today. The forest that was keeping you here is now easier to navigate. As you walk towards the trees, the scenery starts to become blurry again. However, you are no longer uneasy and feel like you can take on anything that life pits against you. [[>View Credits->Credits]]<img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/other/Suit.png" alt="Suit"> Why hello there. Do not be alarmed, I mean no harm. I am simply here to guide you towards the path of enlightenment. However, before I show you the way, I must ask: How are you feeling right now? [[>So far, so good!]] [[>Not doing too great, to be honest…]]<img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/other/Suit.png" alt="Suit"> That’s the exact kind of attitude I am hoping for! Now, please follow me. You are about to embark on a journey full of danger and introspection, but hopefully you will come out of it with a clear mind. Best of luck to you. [[>Follow him->Main Route Monologue 1]]<img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/other/Suit.png" alt="Suit"> Oh dear, that’s quite a shame… Perhaps it would be best if I showed you a more relaxed journey of self-reflection. Please follow me. [[>Follow him->Basement Route Monologue 1]]<img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/other/Suit.png" alt="Suit"> Behind this tower is the home of Lady Cecilia. She should be able to help you to look inside yourself. Best of luck to you. [[>Enter the basement]] { (group: 'playing', 'stop') (track: 'basementMusic', 'loop', true) (track: 'basementMusic', 'playwhenpossible') } <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/basement/LadyFull.png" alt="Lady"> Ah… Welcome. I am Cecilia Rhett, mistress of the Ancient Beasts. <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/basement/LadyClose.png" alt="Lady"> Do not be afraid, for I am here to merely assist you in coming to terms with yourself. In each of these doors is one of my pets, the Ancient Beasts. Don’t worry, they don’t bite. The Beasts will merely ask you a series of questions about yourself. At the end of each session, my darlings will give you an orb. Return to me with all of the orbs and we can complete your self-reflection. I will be waiting in the Grand Cellar. Please see me once everything else is complete. Best of luck to you! [[>Proceed to the Hall of Beasts->Beast Hall]]Where will you go? [[The Cat's Door]] [[The Dog's Door]] [[The Fish's Door]] [[The Bird's Door]] [[The Snail's Door]] [[The Grand Cellar]] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/basement/Cat.png" alt="Cat"> (text-style: "buoy")[You are questioned by Cheshire!] (live: 3s)[ { (stop:) (set: $junkData to (prompt:[Name a person that you care for:], "Enter here", "", "Confirm")) (set: $entryConfirm to (confirm: "Do you love this person?", "No", "Yes")) } (if: $entryConfirm is true) [ They must be as valuable to you as they are delicate. Please create as many happy memories with them as you can. (set: $orbNumber to it + 1) Obtained the Cat's Orb! [[>Head back ->Beast Hall]] ] (else:) [ I wonder if this person acts as a binding chain for you. Perhaps you should assess their positive qualities and see for yourself. (set: $orbNumber to it + 1) Obtained the Cat's Orb! [[>Head back ->Beast Hall]] ] ] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/basement/Dog.png" alt="Dog"> (text-style: "buoy")[You are questioned by Anubis!] (live: 3s)[ { (stop:) (set: $entryConfirm to (confirm: "Do you yearn for loyal companions?", "No", "Yes"))} (if: $entryConfirm is true) [ Do not give up hope; as long as you keep searching, I’m sure you will eventually find what you are looking for. They might even be right under your nose! (set: $orbNumber to it + 1) Obtained the Dog's Orb! [[>Head back ->Beast Hall]] ] (else:) [ Oho! A lone wolf I see! You better be stalwart and resilient; humans are social creatures and can break in the face of loneliness! (set: $orbNumber to it + 1) Obtained the Dog's Orb! [[>Head back ->Beast Hall]] ] ] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/basement/Fish.png" alt="Fish"> (text-style: "buoy")[You are questioned by Innsmouth!] (live: 3s)[ { (stop:) (set: $entryConfirm to (confirm: "Do you like exploration?", "No", "Yes"))} (if: $entryConfirm is true) [ Ah, the adventurous type! Always wanting a new experience, I’m sure there’s excitement around every corner! (set: $orbNumber to it + 1) Obtained the Fish's Orb! [[>Head back ->Beast Hall]] ] (else:) [ Ah, the prudent type. The tranquil familiarity gives you the feeling of being at home. (set: $orbNumber to it + 1) Obtained the Fish's Orb! [[>Head back ->Beast Hall]] ] ] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/basement/Bird.png" alt="Bird"> (text-style: "buoy")[You are questioned by Horus!] (live: 3s)[ { (stop:) (dialog: "From a scale of 1 (least likely) to 5 (most likely), how likely would you discard your current life for a new one?", "1", "2", "3", "4", "5") } ] (live: 5s)[ (stop:) (link: "Horus responded!")[Change can be quite scary, huh? Still, it’s alright to stay the same while being open to new things. I'm sure lots of people out there would do crazy things for a chance of a new life! Obtained the Bird's Orb! ] (set: $orbNumber to it + 1) [[>Head back ->Beast Hall]] ] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/basement/Snail.png" alt="Snail"> (text-style: "buoy")[You are questioned by Chronos!] (live: 3s)[ { (stop:) (set: $entryConfirm to (confirm: "Do you prefer to rush bothersome things in order to get them done quickly?", "No", "Yes"))} (if: $entryConfirm is true) [ It is best to finish and not think about things too much, yes? (set: $orbNumber to it + 1) Obtained the Snail's Orb! [[>Head back ->Beast Hall]] ] (else:) [ Slow and steady wins the race, after all. (set: $orbNumber to it + 1) Obtained the Snail's Orb! [[>Head back ->Beast Hall]] ] ]<img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/basement/LadyFull.png" alt="Lady"> (if: $orbNumber >= 5) [ Well done! I knew you could do it! Now, let us end this session. [[>Accept->Basement Ending]] ] (else:)[ Have you obtained all of the orbs yet? You know, I have a sixth pet, a Dragon at that. He’s very rebellious and likes to get into trouble. Being immortal must have really given him an ego! [[>Return to the Beast Hall->Beast Hall]] ]{ (group: 'playing', 'stop') (track: 'endingMusic', 'loop', true) (track: 'endingMusic', 'playwhenpossible') } <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/basement/LadyClose.png" alt="Lady"> Your sessions are over, well done! I hope this experience has allowed you to familiarize yourself with who you are. If you are ever in doubt, your heart will call out to us. We will aid you in any way we can. [[>Thank everyone and leave->Basement Ending 2]]As you walk away from Cecilia’s abode, a calm, refreshed feeling washes over your body. You feel as if you have accepted a small part of you. As you leave the tower’s basement, the scenery begins to blur. You feel a sense of ease as your consciousness begins to fade. You feel prepared to take on a new day. [[>View Credits->Credits]]introMusic: https://github.com/PatrickChavez/cart451_site/raw/main/assets/twineAssets/sounds/maou_bgm_acoustic31.mp3 towerIntroMusic: https://github.com/PatrickChavez/cart451_site/raw/main/assets/twineAssets/sounds/maou_bgm_acoustic36.mp3 floor1Music: https://github.com/PatrickChavez/cart451_site/raw/main/assets/twineAssets/sounds/Horror-naraku.mp3 floor2Music: https://github.com/PatrickChavez/cart451_site/raw/main/assets/twineAssets/sounds/o5.mp3 floor3Music: https://github.com/PatrickChavez/cart451_site/raw/main/assets/twineAssets/sounds/sealed_room.mp3 basementMusic: https://github.com/PatrickChavez/cart451_site/raw/main/assets/twineAssets/sounds/Moon-ruins.mp3 endingMusic: https://github.com/PatrickChavez/cart451_site/raw/main/assets/twineAssets/sounds/Remotest-Liblary.mp3 bossMusic: https://github.com/PatrickChavez/cart451_site/raw/main/assets/twineAssets/sounds/Horror-NeverLookBack.mp3 Where will you go? [[>Head west (Floor 1)]] [[>Head east (Floor 1)]] [[>Head north (Floor 1)]]Where will you go? [[>Head west (Floor 2)]] [[>Head east (Floor 2)]] [[>Head north (Floor 2)]] [[>Head south (Floor 2)]]Where will you go? [[>Head west (Floor 3)]] [[>Head east (Floor 3)]] [[>Head north (Floor 3)]] [[>Head south (Floor 3)]] PRESENTED BY: Patrick C TOOLS: ChatGPT Photoshop Piskel Pixel Studio app.monopro.org CODE: Harlowe Audio Library (HAL), by Chapel DigitalExposureTV MudkipzLover TheMadExile W3Schools MUSIC: YouFulca H/Mix Maou Damashii THANKS FOR PLAYING<img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/other/Title.png" alt="Title"> [[>Start Game->Intro Monologue]] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/other/Mandrake.png" alt="Mandrake"> (text-style: "rumble")[You are still questioned by the Mandrake!] { (live: 3s)[ (stop:) (set: $junkData to (prompt:[DESCRIBE A PAST MISTAKE:], "Enter here", "", "Confirm")) ] } (live: 5s)[ (stop:) (link: "The Mandrake responded!")[IF YOU WERE SMART, THAT WOULDN’T HAVE HAPPENED. I WOULD HAVE DEFINITELY DONE BETTER.] [[>Continue conversation->Forest Monster 3]]. [[>Leave->Forest End]] ] <img src="https://raw.githubusercontent.com/PatrickChavez/cart451_site/main/assets/twineAssets/images/other/Mandrake.png" alt="Mandrake"> (text-style: "rumble")[You are still pestered by the Mandrake!] { (live: 3s)[ (stop:) (set: $junkData to (prompt:[DESCRIBE A RECENT ACHIEVEMENT:], "Enter here", "", "Confirm")) ] } (live: 5s)[ (stop:) (link: "The Mandrake responded!")[NOT BAD, BUT I DID SOMETHING WAAAAY BETTER THAN THAT!.] [[>… Just leave->Forest End]] ]{ (set: $hasItem1 to false) (set: $hasItem2 to false) (set: $hasItem3 to false) (set: $orbNumber to 0) } { (group: 'playing', 'stop') (track: 'introMusic', 'loop', true) (track: 'introMusic', 'playwhenpossible') } You have been having strange dreams lately. In each of them, you find yourself in front of a strange tower, seemingly in the middle of a forest. Whenever you try to enter the tower or walk away from it, you end up waking in a cold sweat. After having that same dream again and waking up in the middle of the night, you decide to take a stroll in order to cool your head. However, as you walk, you feel as though the surrounding area is becoming slightly blurry and distorted. All of a sudden, a strange figure presents itself to you. [[>Continue…?->Intro Choice]] As you follow the strange man, your surroundings begin to darken. You feel your consciousness slowly slipping away. Yet, there is a pleasant feeling to it, almost as if you are falling asleep after a hard day’s work. ………………………………………………………… ……………………………………. ……………………. ………. [[>Awaken->Main Route Monologue 2]] As you come to, a familiar sight is presented before you. It’s the tower from your dreams! The strange figure is nowhere to be seen however… [[>Observe your surroundings->Tower Intro 1]] As you follow the strange man, your surroundings begin to darken. You feel your consciousness slowly slipping away. Yet, there is a pleasant feeling to it, almost as if you are falling asleep after a hard day’s work. ………………………………………………………… ……………………………………. ……………………. ………. [[>Awaken->Basement Route Monologue 2]] As you come to, a familiar sight is presented before you. It’s the tower from your dreams! The strange figure guides you to the backside of this mysterious place. [[>Follow him->Tower Intro 2]]